SECRET VILLAGE OF THE SPELLCASTERS
FIELD SPELL
TEXT: "If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards."
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HARV'S REVIEW
This Field Spell card isn't the best out there...but I think it rank's somewhere in the top 10. To even consider running this this card, you need a full-blown Spellcaster deck. Our beloved DMoC is gone for now, but there are other good/great Spellcaster's out there to make a worthy deck. Also, you need your Spellcasters to be on the field in face-up position, otherwise it is not know that your monster is a Spellcaster...so, no Apprentice Magician...no Old Vindictive. Gravekeeper's Spy is still a goody though. But still...that Spellcaster deck is getting a bit harder to make. But, look what your getting for your efforts!: The possibility of totally thwarting the activation of your opponents Spell cards! Think about that for a second.
Simply put, just about every deck depends on Spell cards to push a player through to victory. Destiny Draws, Allures, Emergency Teleports, Card of Safe Returns, Solar Recharge, Heavy Storm, Brain Control, Mind Control, Monster Reborn, Book of Life, ETC...!!! Stopping an opponents Spells from being activated can definitely cause' havoc to game. Major disruption actually.
Again, a big condition to making it all work though is having a Spellcaster face-up on your side of the field. Mostly, that should be easy enough. Especially with a little protection...maybe from Wobuku's, or Threatening Roars. You'll want to be a little Trap Heavy anyway, because if by chance you don't have a Spellcaster on your side of the field, you in turn can not activate Spell cards. Yeah...the deck will take some serious dialing-in.
Oh, and let's not forget that if your opponent has a face-up Spellcaster on their side, it will all fall apart. But, outside of Breaker and some occasional Spy's, you probably won't run into that situation very often. Side deck appropriately...more so for the nightmare chance that you play a Spellcaster mirror match. That would bite.
Keep in mind the general "iffyness" to running Field Spells in general too. Maybe someday soon we'll get a monster that will let us search for this Field Spell, much like Warrior of Atlantis searches for a Legendary Ocean.
Spellcaster Deck - 8/10 (dialed)
Art - 8.5/10 (mysteriously cool. Reminds me of a place youd' come across in a Final Fantasy game.)
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